Hi, my name is Daria, and I am a freelance game developer. I specialize in script writing and pixel art, but I'm also interested in general game design and making basic soundtracks.
Currently, I'm investing most of my passion, time and skill in Crawlyard, a roguelike deckbuilder with broken puppets and equally broken people.
I love working with people both in small indie teams and large studios, though being a jack of all trades definitely has a nice ring to it, too. Any case, I'm almost always open to interesting projects.
I feel most comfortable with dark fantasy, horror and steampunk, yet occasionally experiment with other genres and styles. You can check some of my game jam works here:
Ludum Dare
[39] Corrupted – additional game design, writing
[40] Rokku Bando – additional game design, art
[41] Apostle: Vanguard – additional game design, writing
[42] Edgy Fantasy Battle Deluxe – game design, writing
[43] Until There Were None – art, animation
[44] Vampire Drift – additional game design, writing
[45] Beyond the Horizon – game design, writing
[46] Morphology – game design, writing, art
[47] Despairship – game design, writing, ui
[48] Fleeting – game design, writing, ui
[49] Viole(n)t Cooking – game design, writing, ui
[50] Please Don't Date Me – game design, writing, art
[51] Heartbeat – game design, writing, art
[52] Sylvester – game design, writing
[53] Haul and Pray – game design, writing, ui
Other jams
[GETA] Materia Prima – art, animation
[TGJ2] Neuro Dungeon – game design, writing, art, music
Games as a medium have plenty of unrealized potential, and my long-term goal is to practice conveying multi-layered storytelling through gameplay itself.
Ever onward!